Fit States
Every module and item in a fit has a state. Modules cycle through online, active, and overloaded: online modules are fitted but not running, active modules are running, and overloaded modules are running with the heat bonus described in Overloading.
Tap a module to cycle its state up to its maximum supported state; tapping past the maximum returns it to passive (disabled). Implants and boosters only toggle between enabled and passive.
States drive the stats: only active modules consume capacitor and apply their effects, while passive implants and boosters contribute nothing at all. Use state changes to compare cap stability or damage with and without key modules.
See Modules and Slots for slot basics.