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Mutaplasmids and Dynamic Items

Items created with a mutaplasmid (Abyssal modules) have attributes that differ from their base item. Open the item detail page of such an item in your fit and switch to the Dynamic tab to see the base item, the mutaplasmid used, and every mutated attribute.

Each attribute row shows the base value and the mutation factor, so you can see exactly how the roll turned out. The mutated values are what the fitting engine uses everywhere in the fit’s stats.

Use Reroll to randomize all attributes again within the mutaplasmid’s min/max range, or Reset to return every attribute to the base value. You can also edit a single attribute’s factor manually to model a specific roll.

See Modules and Slots for fitting basics.